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About/Contact us
Hopefully you enjoyed the game or are about to play it. The game is currently in developement by Eric Rawlings (that's me). But I do owe credit to Jack Craig for the music and a bonus level (these will appear in later versions of the game), Olly Carhart for a Sir Real sprite (currently unseen) and a bonus level, Ellery Rogers for testing and reporting ALOT of bugs (other people tested but Ellery covered everything), Mark Overmars for creating Game Maker 6.1 and some of the default sound effects (which I should've changed by now).
Click here if you wish to recieve e-mail notifications when new demos or versions of Sir Real come out! Make the subject "Sir Real Updates"
The game list is endless!
CONTACT DETAILS/REPORTING BUGS AND MAKING SUGESTIONS

I hope to gain lots of feedback on how I can improve the game and would be happy to gather bug and error reports from anyone. Any suggestions will be thought on as soon as I get them. Don't just sit there! Give feedback!

It would be best if you left all feedback in the shoutboxes on my homepage (no registration required). If the subject you wish to talk about would be best in an e-mail then my e-mail address is "espio.vx@googlemail.com".

GIVE ME FEEDBACK! FEEDBACK WILL FUEL MY GAME DEVELOPING DESIRE! WHICH MEANS FASTER GAME DEVELOPEMENT! YEY!
My Piczo Friends
WHAT IS SIR REAL?

Sir Real is a free online game that I am currently developing. It will hopefully feature 75 levels (5 for each 15 areas) and 15 Bosses (1 for each 15 areas). The gimik in this game is mind controll simply click on an enemy to start possesing it. Press "Ctrl" to release the enemies mind.
IMPORTANT AND USEFUL GAME PLAY INFORMATION

When playing as Sir Real you can control the minds of your enemy. Left click on an enemy to control it and press Ctrl to stop controlling it.
Warning: While controlling the mind of your enemy you can not move. Also, you can only control one enemy at a time. To switch enemies press control and then click on the new target.

To get rid of enemies try guiding them onto spikes, down holes and off cliffs. If it is not possible to kill your enemy then at least move it out of your way.